Trail of Life Cowboy Church General Playday Rules for Buckle Series
REGISRTAION FEE There is a one-time registration fee of $30 per buckle series. For additional FAMILY members, the second fee will be $20. *THE REGISTRATION FEE MUST BE PAID FOR BY THE 2ND PLAYDAY TO QUALIFY FOR THE BUCKLE* STANDARED CLASSES Classes are determined by the participated age as of January 1st, of the participating year. Participants should remain in the same class throughout the series to qualify for the end awards. Contestants are not allowed to move out of their age group. Classes are as followed Unassisted riders: 5-8 years 9-12 years 13-16 years 17 and up Lead Line Every rider not in lead line must be able to ride unassisted (ie, No touching, leading) No one will be allowed in the arena except the horse and rider and the arena judges after the time starts for all classes except lead line. If a rider is assisted a no time will be given for that event. HEALTH REQUIREMENTS The state law being enforced by the Texas Animal Health Commission requires you to have a current coggins on horses being transported in contact with other horses. You must have a current coggins on every horse you bring to the TOLCC playday or you will not be allowed or stay on the grounds with your animal. You must bring a copy on the first playday you participate in and it must always be current and in your possession at all playdays. RULES AND REGULATIONS: Books: Books are closed at 1:00 pm for Lead Line Books are closed at 2:00 pm for unassisted riders Arena Judges: There will be an arena judge during every event and the judge’s decision on all runs will be final. Lead Line: Runners/Leaders must remain in contact with the horse at all times Dragging: The arena will be drug after every 5 runs. Alleyway/Announcer’s Stand: The alleyway and announcers stand is to be kept clear at all times. Stay out of the alley way unless it is your time to compete. Please do not go to the announcers stand if you have a question. If you have a question about anything, please ask a worker at the arena or the arena judge. The alleyway gates will remain closes during each event. PLEASE NOTE, the alleyway gate will also remain closed after the horse and rider have entered. The gates will not be left open for the horse to run through the gates, if you are unable to have your horse stop at the end of the alleyway with the gates closed, then we will ask that you not participate. Playday: You must run in 3 of the 4 playdays for the series-end award. The 3 best of 4 will be counted. Horse and Rider: The same horse can be competed on by different riders. Rider Event Order: Event will be by age classes (youngest to oldest) and will start after the lead line class is completed. The class order is based on sign up order. The order will be announced often. Riders need to be ready at the back of the arena. The riders name will be announced 3 times with a 20 sec pause between each call. If the rider does not get through the gate after the third call (One minute) the rider will receive a NO TIME and we will move onto the next rider. Sportsmanship: Conduct yourself in a appropriate manner at all times. Correction of your horse is allowed; however, abuse of any equine will not be tolerated. BAD SPORTSMANSHIP WILL NOT BE TOLERATED! Arena: No person is allowed in the arena past the timers other than the judge and arena helpers. Once the timer has stared there will be no restart. No reruns due to tack equipment failure. If the horse falls or rider falls off, the rider will still receive a time as long as the pattern is made correctly and the rider is on the horse when it comes across the timer. The arena judge has the final decision to call a qualified run. Buckles will be awarded for all age groups for each event. Saddle blankets will be awarded to the two novice groups. Best average time of 3 runs. If there is a tie, it will be decided on by a flip of a coin. PLEASE NOTE THESE ARE GENERAL RULES AND OUTLINES FOR THE PLAYDAY SERIES. IF THERE IS A QUESTION OR DISCREPANCY CONCERNING THESE RULES OR THOER ISSUES, IT SHOULD BE BROUGHT TO THE ATTENTION OF THE AERNA MINISTY TEAM! General rules continue: Novice Division: Ages 5-8 and 9-12 ONLY. The novice division is a category that the horse and rider will be placed in determined by times. (Example – if the fastest run is a 17.5 there will be 5 seconds added to the time making it 22.5 to start the novice division) There will be a 1st-3rd place in this division along with a number 1 overall winner at the end of the series. PLEASE NOTE: If there is a penalty added to the time, Example, a barrel is knocked over or a pole is knocked over, it will not count towards the time. If the horse and rider run a 17.5 but knock over a barrel or two making the time 22.5, they will not be counted as novice. The final over all prize will still be determined by the 5 second rule. Cloverleaf Barrel: If contestant knocks over a barrel there will be 5 seconds’ penalty added for each barrel knocked over. Running past the barrel and off the pattern will result in a no time score. There is a sixty-second-time limit to complete the course after the time begins. Contestants cannot be required to start a run from an off-center alleyway, the contestant are not allowed to enter the arena and “set” the horse. Straight Away Barrels: The rider crosses the timer weaving either right or left of the first barrel, continue weaving in and out to the third barrel, 360 degree turn around the third barrel, then weaves back through barrels to cross the timer line. If the contestant knocks over a barrel, there will be a 5second penalty added to the time. No time if the contestant breaks pattern or fails to complete the race. Pole Bending: Each contestant will begin from a running start. The horse may start to the right or the left of the first pole and the run the remainder of the pattern accordingly. Knocking over a pole will result in a 5 second penalty. Forward motion must be maintained. Failure to complete the course will result in a no time score. For all other speed events, timing will begin as soon as the horses nose crosses over the times and will stop when the horses nose passes back over the finish line. Goat Tail Ribbon pull: Goats will be staked one hundred (100) feet from the starting line on a three (3) foot rope. Contestant will ride their horse to the line, dismount, remove the ribbon from the tail and run back across the finish line. Finish line will be ten (10) feet from the goat in the direction of the starting line. Line will be clearly marked. Times start when the contestants horse crosses the time line and the time stops when the contestant crosses the finish line. Contestants will receive a no time if they cross the finish line without the ribbon in hand. If the contestant’s horse crosses over the rope or goat, or if the contestant’s horse comes in contact with the goat or rope prior to the contestant signaling for time, a no time will be assessed. Goat Tying: Goat will be staked in the arena 100 feet from the timer on a ten-foot rope. Each contestant will begin from a running start. The time will start when the horses nose crosses the timer. The rider will the start running and run to the goat. Once to the goat the contestant will flank the goat or place the goat on its side on the ground. The contestant must then tie the goat and the goat must remain tied for 5 seconds after the time has stopped. The time is stopped when the contestant removes their hands from their string by throwing their hand up in the air. If the contestant’s horse crosses over the rope or goat, or if the contestant’s horse comes in contact with the goat or rope prior to the contestant signaling for time, a no time will be assessed. Mystery Event: Event will consist of something different at each playday. All riders will be given a copy the pattern at the time of signups to study prior to the event. Mystery event is based on time and completion of the pattern correctly. At the end of the series the fastest horse and rider will receive daily awards. Points will be awarded to the riders in this event. Example: 1st 7 points 2nd 6 points 3rd 5 points and so on. The highest points will be awarded the overall winner. Point system as followed: 1st place 7 points, 2nd place 6 points, 3rd place 5 points, 4th place 4 points, 5th place 3 points, 6th place 2 points, 7th place 1 point.